Software Engineer, Game Developer, and Mechanical Engineer


A parametric CAD model of a violin, made in Solidworks and made of 7 parts

A wallet multitool designed to hold adapters, USBs, and SD cards

Frog character modelling, rigging, and animations in Blender. Character controller with charged jump implemented in Godot

Tuna character modelling, rigging, and animations in Blender. Character controls with procedural animation based on velocity and rotation







